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First, you know what's going on, you upgrade all this by giving the opportunity to loot 2 crystals for 6 mod maps, and then, giving hope to the players, you piss in their mouths.
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Posted byAtlant#6819on Jan 3, 2026, 7:55:44 AM
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All I want is let me lock every room plz
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Posted byhamutyu#7575on Jan 3, 2026, 7:55:50 AM
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got no idea why they deleted my post. but good to see they can delete peoples stuff but cant reply to the people who are effected by this stuff
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Posted byNotElonMusk#3291on Jan 3, 2026, 7:56:26 AM
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You guys really sh*t the bed with this one. How do you not understand wasting people’s time is not welcome. How do you not understand nerfing loot this late in league only widens and firms the currency gap. Genuinely
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what the actual...
it's like you want people to quit playing your game.
revert those changes to the locks please.
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Posted byXen0s#1227on Jan 3, 2026, 7:57:54 AM
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This is crazy. I can understand nerfing drops heavily... But making it harder to build just feels wrong. Abuse early and often indeed.
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Posted byamfletcher#7900on Jan 3, 2026, 7:58:29 AM
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They're just wasting our time and effort; it's clear they don't value the players' time.
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Posted byKockono#2598on Jan 3, 2026, 7:58:51 AM
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Hey man, thanks for ruining the league, gg GGG
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Posted byPapaKale#5842on Jan 3, 2026, 7:59:02 AM
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"
This hotfix was spectacularly tone-deaf. In a single, unexplained move, GGG gutted the only reason to keep engaging with the league mechanic - Measured End Game Progression (not loot). For the first time in a long while, the community had a real sense of endgame momentum—something actually worth grinding toward. And instead of tuning it, you obliterated it mid-season.
Yes, the loot scaling was high. Everyone knew that. But there’s a universe of difference between balancing and outright deleting the core structure of temples halfway through the league. That’s not balance—that’s bait-and-switch. You proudly claim you don’t nerf things mid-league, then immediately hide behind the tired excuse of “it was a bug” or “unintended behavior” when it’s convenient. That line has completely lost credibility.
What’s worse is the pattern this exposes: the community repeatedly discovers how to push your systems further and more creatively than your own developers ever anticipated—and instead of embracing that, you punish it. If your players understand the limits of your game better than the people building it, that’s not a player problem. That’s a development problem.
This change didn’t just kill a mechanic—it killed motivation. It sent a loud, clear message that time invested means nothing and anything fun is temporary until it’s deemed “too rewarding.” After 1,500+ hours, I’ve hit my limit. This wasn’t a misstep; it was a betrayal of player trust.
Do better, GGG. Because right now, I’m done.
Nicely put
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The Morior Invictus Grand Regalia has a bug where it does not count abyss augments (any maybe other augments) as not filling the socket thus making it useless for some (existing bug since LAST league). This is more "hot fix" worthy than trying to delete the league with this patch.
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Posted bystormyrain#7669on Jan 3, 2026, 7:59:30 AM
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