Accuracy is just stupid, who made this ?

Accuracy is the dumbest idea ever in this game.

in mouse and keyboard, we have to manually aim at things to shoot enemies. so not only that we have to "AIM" at the enemy which basically is OUR ACCURACY in point and click, we then still have to get checked by this dumb line of code that says "o shit you missed" when i legit clicked at the monster's ass. Bruh.

then,

in controller, everything changed, ACCURACY is equally useless because controller got AUTO AIM... let me repeat.. AUTO. FOKEN. AIM. i just run around and press 1 button and my character just automatically seek target with surgical precision. suddenly the dumb line of code decided to go eat some glue in the corner of the room. Bruh(2)

please change accuracy node or items to just critical damage, or critical chance or, or skill speed, or just delete that useless shit altogether.
Last edited by cipski007#7048 on Apr 5, 2026, 8:57:59 PM
Last bumped on Apr 6, 2026, 4:59:46 PM
I think you are completely mistaken about the concept of accuracy and its mechanics in the game.

Below, the game's info tips that describe this. And it has absolutely nothing to do with the AIM of the input devices (keyboards, mice, controllers).



Concerning the whole question : who made this ?

My assumption :

Definitely someone very intelligent who doesn't necessarily have the players he deserves :-)) (and I include myself in that group too)
Last edited by Hexmxm#0804 on Apr 5, 2026, 10:07:02 PM
"
Accuracy is the dumbest idea ever in this game.

in mouse and keyboard, we have to manually aim at things to shoot enemies. so not only that we have to "AIM" at the enemy which basically is OUR ACCURACY in point and click, we then still have to get checked by this dumb line of code that says "o shit you missed" when i legit clicked at the monster's ass. Bruh.

then,

in controller, everything changed, ACCURACY is equally useless because controller got AUTO AIM... let me repeat.. AUTO. FOKEN. AIM. i just run around and press 1 button and my character just automatically seek target with surgical precision. suddenly the dumb line of code decided to go eat some glue in the corner of the room. Bruh(2)

please change accuracy node or items to just critical damage, or critical chance or, or skill speed, or just delete that useless shit altogether.



literally every RPG has a ''chance to hit'' stat. Even dungeons and dragons has it. So, answering your question about who invented it - ppl who knows what they are doing
"
Accuracy is the dumbest idea ever in this game.

in mouse and keyboard, we have to manually aim at things to shoot enemies. so not only that we have to "AIM" at the enemy which basically is OUR ACCURACY in point and click, we then still have to get checked by this dumb line of code that says "o shit you missed" when i legit clicked at the monster's ass. Bruh.

then,

in controller, everything changed, ACCURACY is equally useless because controller got AUTO AIM... let me repeat.. AUTO. FOKEN. AIM. i just run around and press 1 button and my character just automatically seek target with surgical precision. suddenly the dumb line of code decided to go eat some glue in the corner of the room. Bruh(2)

please change accuracy node or items to just critical damage, or critical chance or, or skill speed, or just delete that useless shit altogether.

Bad attempt at trolling.
monsters have evasion too, so i guess accuracy is there to counter that.
it also enables Dex stacking for Attack speed builds.

i use mouse and am not complainig, but i play melee, so i guess it doesn't matter.

maybe get some +projectile count to have easier aiming? i dunno, just thworing stuff
Last edited by Evergrey#7535 on Apr 6, 2026, 1:12:43 AM
Let's take a moment and break this down.

1. RPGs exist, and almost all of them have an accuracy mechanic.
2. Video games exist and RPGs jump from books and tables to the new medium.
3. RPGs evolve into RT(Real Time)RPGs, which quickly showcased just how stupid this idea was.

4. RTRPGs quickly become RTWP(With Pause)RPGs because RPGs in RT have too much happening simultaneously to be controlled well. So the designers of them added a pause feature to allow the player to revert to turn based play whenever it became overwhelming. Which was frequently.

5. ARPGs enter the scene. RPG mechanics and design are still the focus, but simplified to the point that pausing is no longer needed to interact with the game in a meaningful fashion.

Now, accuracy entered the picture at step one. It made sense then because a player was choosing a character to attack an enemy and having a chance to miss could add some suspense. It also followed from enemy to character which was desirable for players because health pools were significantly smaller.

Action games tend to replace the mechanic with player precision/reflex tests. Put crosshair on enemy, click to fire weapon, hit enemy as long as crosshair was on enemy. ARPGs have this mechanic but rarely use hit-scan, instead launching a projectile which must make contact with the enemy to actually hit. The fact that it also "rolls" to determine whether the attack hit may be a bit much.

However, enemies also suffer from this, to the benefit of the player assuming they have any evasion to speak of. The player is simply less likely to notice this for two reasons. First, the game plays quite quickly. Second, the enemies are often extremely numerous and thus even a minimal chance to-hit is going to happen very frequently. Also, players try to avoid standing still allowing projectiles to make contact in the first place.

Couple this with abilities that don't make accuracy checks(ground effects/spells), and I'm not certain the mechanic holds up. I also don't know if the game would still be PoE without it.
"
Accuracy is the dumbest idea ever in this game.


Yes, but they won't remove it because they can make "more mechanics and builds" around that (looking on you, amazon).

"
Even dungeons and dragons has it. So, answering your question about who invented it - ppl who knows what they are doing


Not "even", but it directly comes from table-top DND. It was there to simulate the movement of an imaginary enemy. But all later games just blindly copied it "because it was there".

What is worse in POE2 (and many other aprgs) is that spells and spell projectiles hit 100% always. For whatever reason ))
Light Radius exists btw. THE most useless stat in the game. :)
"
Hexmxm#0804 wrote:
I think you are completely mistaken about the concept of accuracy and its mechanics in the game.

Below, the game's info tips that describe this. And it has absolutely nothing to do with the AIM of the input devices (keyboards, mice, controllers).



Concerning the whole question : who made this ?

My assumption :

Definitely someone very intelligent who doesn't necessarily have the players he deserves :-)) (and I include myself in that group too)
"


unga bungaaaaa
"
"
Accuracy is the dumbest idea ever in this game.

in mouse and keyboard, we have to manually aim at things to shoot enemies. so not only that we have to "AIM" at the enemy which basically is OUR ACCURACY in point and click, we then still have to get checked by this dumb line of code that says "o shit you missed" when i legit clicked at the monster's ass. Bruh.

then,

in controller, everything changed, ACCURACY is equally useless because controller got AUTO AIM... let me repeat.. AUTO. FOKEN. AIM. i just run around and press 1 button and my character just automatically seek target with surgical precision. suddenly the dumb line of code decided to go eat some glue in the corner of the room. Bruh(2)

please change accuracy node or items to just critical damage, or critical chance or, or skill speed, or just delete that useless shit altogether.



literally every RPG has a ''chance to hit'' stat. Even dungeons and dragons has it. So, answering your question about who invented it - ppl who knows what they are doing


we have evasion because we are swarmed with monsters that runs at us like crack addict high on caffeine.

we should not need another checking on accuracy because WE already aimed the projectile with our own eyeballs and cognitive functions.

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