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They should be back up in approximately .[3.28] The Warbringer Slaming Serker [League Starter | Cheap | Smash the Atlas]
" deathless sirus is alot more about knowing the fight mechanics and dodging his die beams stunlocking was really only for the very high luxury upgrades version with new changes to dmg we should still stun fairly often, just not a stunlock |
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" i have a feeling we will stun every 4 seconds with enough investment in our dps, thus allowing the stunning cull scion is definitely viable. triple rage is powerful but not 100% necessary, and the defensive boosts from champ/slayer are good going impale also seems very strong this league |
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" Lol. So they stealth added a new keystone called Combat Control to prevent leap slam eating exerts. https://i.imgur.com/RUjwXTV.png That said, if we are dropping Attack speed, i wonder if dash and second wind might feel better then leap slam. And you could put it in a 4-l, with two other warcrys since second wind now supports warcries. Last edited by m2abrams15#7449 on Jun 18, 2020, 3:28:36 PM
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" thats pretty neat! not sure how much of the tree we will invest in war cry cooldowns vs speed the exert +1 seems like a no brainer, and that one point to avoid leap slam issues may be helpful too |
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If you were planning on removing a lot of the stun nodes, do you think it would make sense to switch to axes and put those extra points into Impale nodes? I haven't played much melee so maybe I'm mistaken how impale works, but I was thinking with Fist of War and exerted attacks you could apply 2 or 3 huge impales and then your next 4 or 5 non-exerted attacks would deal that huge impale damage.
Last edited by BootstrapB#6574 on Jun 18, 2020, 6:40:43 PM
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" Impale is calculated before any damage mitigation, but they added a lot of nodes for the impale in this patch and even without a gem worth taking it for additional damage. If OP does not have a problem with this, I will put here a link to PoB which I plan to play one againe. Is also Ground Slam, you will be able to switch between other slams at any time without other changes, but it seems that the ground should be the strongest, 50% more damage on close target does an amazing job. I played Ground Slam Slayer in 3.9 and cleared all content with it, it was a version for crit and Tidebreaker now because of crit multi nerf, Stun lock eliminating it will be Slayer on RT with one Warcry on instant cast (too many passives would have been invested in investing in two and hey, instant cast). Stun will enter anyway and stunlock will not be possible, it will be Axe now, more damage, they have much better set nodes in the tree on the path I'm going, and Impale stuff. https://pastebin.com/PcNkm1YL And why did I choose Slayer? Tanky thanks to overleech. Have Stun, Bleed and Reflect immunity, zerk has always been a glass canon for me, without Stun I can't imagine playing with Aspect of Carnage, they removed an incredibly cool thing, that is, healing yourself with Warcry, and punching Rage at slow attack speed is not very effective, is in my opinion dedicated to fast attack speed. Last edited by loczek123#6858 on Jun 18, 2020, 7:17:38 PM
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As a completely new player to the game would I be able to follow this guide completely and do alright? Thanks for any responses.
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" This looks pretty interesting, thanks for the PoB! |
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" It would probably work but they have made a lot of changes recently to two hand weapons, warcries, and slams so no one really knows how well they will work. I have a feeling this build will be really good, but if you are completely new it might be best to stick to something that is more guaranteed to be good. |
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" Thank you for this. Do you have any recommendations that is along this playstyle? I really like the brutality of it. Thanks again. |
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