DESYNC, PUSHINESS and COLLISION - The TOP ISSUES with gameplay feel
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1. DESYNC - Lots of times when I dodge roll very close to a monster, especially those with bigger hitboxes, I just desync and get randomly teleported around them. If the monster is doing some charge attack towards me and I dodge roll, I just get desynced and dragged by the monster all over the place (this is especially the case on Queen of Filth boss).
Also, often times when I try to sprint away from some monsters, my character just glitches and gets blocked by them, and after a second I just get teleported away in the direction I was sprinting towards. 2. PUSHINESS - The monsters pushing me generally feels like I am rubber banding, not like an intentional animation/interaction, heavily disrupting the flow and overall feel of the combat. 2. COLLISION and HITBOXES - Monsters with big hitboxes (Colossus, Ekbab, Tor Gul) feel particularly bad on melee, especially with skills like Ice Strike or Rake, because when you are targeting them you get moved to random parts of their body and it is hard to control your character and make it stay in an exact position relative to the monster. You can also get stuck in their body parts or desync when dodge rolling very close to them. Last edited by Foozenberg#2833 on Apr 6, 2026, 10:41:12 PM Last bumped on Apr 6, 2026, 10:56:43 PM
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+1
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I'm having desync issue too since 0.4. I didnt had that before. Not sure why.
Very noticeable in the commander chamber in temple, pretty much always happen there. But it also happen in other places on maps or so. Very anoying. SSF-HCSSF player
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+1. its even crazier with monk dash skills and big bosses
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The "bird boss" inside a cave in the map with snowy biome is the worst.
Dodging its attack sometimes simply teleport me infront of it and gets me killed. I have started to simply avoid that type of Atlas Map node or if I need it out of the way I just quickly run it with a Tier 1 Waystone. |
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" Sir, this level of problem solving has been reported for being too logical and sane. You're supposed to make a forum post about how you're "required" to suffer through a triple-damage t16 buggy boss fight with a one-shot build because if you don't you're not going to be able to keep up economically with the people who do. Read the room. /s Sarcasm aside, getting ganged up on by those rolling armadillo monsters in a map with increased monster attack speed and an unstable server connection can sometimes feel like there's an RNG roll being applied to monster and player locations lol. Who am I to say anything, I don't respect my time either.
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bump
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Pushing is nuts.
Big bear getting shoved around, its weird. Its actually the strongest cc in the game for mobs. |
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I really noticed this with "Queen of Filth" boss in maps where she does the forward-multihit-attack and i dodgeroll aside, but the game rubberbands me back to some weird location. Same issue with similar boss in vaal temple in the limb-room.
Edit: also when i was playing whirling assault, sometimes when the whirling assault animation is going on and you get pushed by mobs, it weirdly desync/rubberbands you. Last edited by Taistelija#5483 on Apr 6, 2026, 10:58:01 PM
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